Plex for Xbox One is a Go!
Posted 23 June 2014 - 08:02 PM
I've been neglecting plex for awhile now that I have an XBOne in the livingroom, would love to join the beta program!
Posted 23 June 2014 - 08:19 PM
I'd also like to help with beta testing; I've been using my XB1 daily since launch and use Play To with my Plex home server quite a bit.
Posted 23 June 2014 - 08:50 PM
Would love to help beta test as well, but me on the list!
Excellent work you're doing here Tyson.
Posted 23 June 2014 - 08:59 PM
Slightly off topic here but as the topic is mainly beta volunteers I thought I'd change the pace a little.
What is your take on Microsoft releasing a version of the xb one without the kinect?
To me the whole point of bundling it was that every xb one owner would have one and therefore developers would be inclined to put some proper effort into it developing for it because they had a wide customer base ready and waiting.
I've been Microsoft and Xbox all the way for years but it just seems like they are backing down on every brave decision they have made with the xb one.
Just wondered what your opinion was as someone who is obviously very behind the kinect.
- jezmav likes this
Posted 23 June 2014 - 09:19 PM
And, thank you Tyson.
Posted 23 June 2014 - 09:42 PM
I would absolutely love to beta test this, we currently have 2 xBox Ones in the house one in the kids room and one in the living room, anything I can do to help feel free to ask.
Posted 23 June 2014 - 09:48 PM
Its ironic that this plex app - made by neither plex, nor Microsoft - may be the first real step towards making the Kinect worth the effort for me.
I'm not saying the Kinect should have been unbundled - I'm saying Microsoft needed to do more to give it a reason to be there in the first place. The admirable thing about Tyson with Murmur Games is that's exactly what he's trying to do :-)
Posted 23 June 2014 - 09:56 PM
A feature/idea I have is "xbox, take a photo". Plex would instantly take a photo from the Kinnect and display on the screen, giving you the choice to add it to your Plex library if you want to keep it. With the high res & wide FOV it would be great for group photos of family or friends...
Posted 23 June 2014 - 10:02 PM
I am sure you already have a long list of beta testers. However, if you need another one - count me in!
Posted 23 June 2014 - 10:51 PM
Not sure how many beta testers you need (or want), but I would love to be involved if it would help. Thanks for all your work.
Posted 23 June 2014 - 11:05 PM
Count me in on the beta. One of the few reasons I still have my Apple TV hooked up.
Posted 24 June 2014 - 02:08 AM
The big problem with CEC on the Xbox One is not at the hardware level or even at the app level, it's at the OS level.
The Xbox One Hardware supports CEC, but (unless something very recent has changed) it has either not been enabled or has been disabled at an OS level.
Instead, the Xbox One uses an IR blaster in the Kinect (IR light goes out from the Kinect, bounces off the walls behind you, and back into the IR receiver of your TV, etc.) because... well... it gave credence to "you must have the Kinect connected". Considering that HDMI-CEC is an industry standard that pretty much uses one set of instructions for almost everything that supports it, while IR Blasters need different instruction sets for each individual model of anything, it's a little messed up - not saying there isn't a situation where IR Blasters aren't incredibly helpful (like when a device doesn't support CEC, lol), but it should be used strictly in an "as well as" rather than "instead of" scenario.
- Discussion: http://www.reddit.co..._needs_hdmicec/
- Report: http://www.hometoys....t-hdmi-cec/2218
- Even my personal complaint, lol: https://twitter.com/...750189338308608
Sadly, it looks like this may be something outside of app developer's control.
Of course, if you find a way around it, I've got CEC enabled on my Samsung TV & Sound System, along with my Western Digital WDTV, and even to a limited capacity on my Toshiba Laptop (only supports power control, but still that's something lol), so will happily poke it with a stick to see if I can get anything to happen.
Posted 24 June 2014 - 06:20 AM
Kinect V2 can do so,e truly incredible things and it is being downright wasted when it comes to the titles available today.
People think Kinect sucks because no one has taken the time or invested the energy to show them otherwise.
Making a dance title is easy.
Microsoft gives you all of the skeletons to do so with minimal code, and tools to let you just act out your actions rather than needing to write the code. A single person can make a dance title that is quite similar to the others on the market in a week if they were so inclined thanks to the level of sophistication that Microsoft has put into their Kinect SDK.
And as long as people keep buying those titles, then there is no incentive to invest any meaningful time to make something "better".
Where is the Daylight release that is fully gesture controlled?
Where is Iron Man where you can fire repulsive from your palms by pulsing your hand?
Where is Harry Potter where you wave a magic wand even a real wand, why not! - with your hand and say your own spells to do casting?
Where is X-Men where you can be Cyclops by touching the side of your head and firing where you are looking?
The answer is nowhere even though the technology is right there and super easy to use should you feel like taking the risk to design something cool and different.
- braintumor, Deano316, jezmav and 4 others like this
Posted 24 June 2014 - 11:30 AM
Fantastic work so far on the App, and some of the features you have mentioned already seem amazing. If your not already flooded I would love to participate in the beta. Unfortunately I am not a coder, but I am a graphic designer by trade so if you need a hand with any graphical bits, I'd be happy to help wherever possible.
Posted 24 June 2014 - 12:25 PM
Would love to help with the beta, as well as translation for the Dutch market!
Posted 24 June 2014 - 12:56 PM
Hi Tyson, just letting you know that I don't want to be part of the beta.
Thought you could do with some different feedback just to mix things up a bit
(though of course looking forward to the release very much)
Posted 24 June 2014 - 04:47 PM
Thanks for that Hopkins!
Really appreciate the change in pace.
- Wadey likes this
Posted 24 June 2014 - 05:55 PM
In writing a response to Hopkins, I started on something that I feel best shared with the group...
The client that I have been working on is based on Plex Home Theater with the Kinect support added as a module. Thanks to it's PHT roots comes full skin support... Something that I've considered sorely lacking from the Windows 8 app. To that end, I have been reaching out to Skin developers to get approval to have their work featured in the client so that you can bring your favorite skins with you to the Xbox One.
- tcn33, braintumor, jphccfc and 15 others like this
Posted 24 June 2014 - 06:11 PM
I'm interested in the beta as well. Would like to test it out with my other home automation stuff as well! Will there be any plex remote/api access when it's running on the xbox one?