It can still be done, it's just a janky solution -- I set Plex to use an external player, and select VRTV for it. Skybox would be preferable but they don't support direct external access like that.
But even more preferable is, y'know, the company's own app. I don't blame them for maybe looking to Netflix VR as an example, which also doesn't support mobile sync, but IMO that's a terrible example -- just a port of their set top app. Not to mention that the fact media is stored locked away in the first place is ridiculous. Easiest fix would be to store synced content in userland rather than applicationland.
If you have Plex for Android on the same device where you synced content and in Plex for Android enable "Advertise as Server" ( Settings>Sharing) then your Plex for Android will show as another server in Plex VR. The server name will be name of device.
There is an issue with Plex VR itself not loading when no network unfortunately which is another issue being worked on.
Just wanted to say, so glad I found this post. Thanks!
Well, the TVVR method works, but the Advertise as Server doesn't without network.
Yes we know there are issues when no network for the VR app in general regardless of synced content. It will be worked on
Just a quick update, as of v1.2.0 the app works fine (meaning that local content can be browsed and played) in offline mode. You still need to be online in order to sign in during the initial run, but from that point on it should be fine (otherwise please report any issues here).
I'm running 22.214.171.124 with no luck when airplane mode is on.