No worries, this is just… a lot of work and pressure that we put on ourselves to get out as much as we can in the best shape we can. And believe me, the remote control support involved so much pain…
some of the issues have been haunting us for months or years!!
To give you some perspective about this, the options were:
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Keeping a functional player (but far from perfect, specially on tvOS) in development for 1-2 more months until when we thought it was perfect, then open it to everyone and start gathering feedback about many things that we couldn’t even consider, and many many bugs and crashes we would never find by ourselves.
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Get out an alpha/beta product, only to a few people that are actively interested in testing it, start gathering very valuable feedback (like the one you provided) and start including that feedback and bugfixes into our code as soon as possible. So instead of adding only what we think is best, we try to have a mix of our thoughts + your thoughts, which in my opinion leads to a better product. Then, when we open it for everyone is in a much better shape and closer to what everyone expects

So basically we’re adding and fixing things incrementally, bit by bit. You stopped seeing some of that progress because the beta builds you guys got are stable enough to be released soon. But we keep adding things to the beta builds of the next version, which we’ll deploy soon too ![]()
Seriously, keep the good feedback coming, we’re doing our best here to improve the new player and your feedback is essential. We can’t do everything, but we will try!