Ok, thanks. Isn’t everyone else on Xbox One S/X getting crushed colors too? I thought that was a known issue at least with HDR. I’m thinking it’s the same issue. Either way, it would definitely be nice if Plex could properly handle all 4k (HDR and non-HDR) on any of the Xbox consoles and transcode down to 1080p without affecting quality.
The crushed colors for the S/X versions should only be affecting HDR videos. What happens is the Xbox isn’t properly detecting and switching into HDR mode so instead of the extra 4k+ shades per color it gets restricted down to 256ish per color. While it seems excessive, it would be like trying to paint a 10,000 color painting but only have 12 paint colors available.
For the original version, if the videos are only HDR videos then it might be the same issue, but I thought it was happening on all 4K videos which would point to a bigger issue during the downconvert process.
Is that the plan? To provide the same capability in all the Xbox consoles?
The plan is always to get things working with the least amount of exceptions. IE if the client can decode something, let it) Ive seen this have a few different problems over the years when devices go to downmux something themselves and do a worse job then if the server did it before sending.