I’m currently trying to get some non-default cores working.
I’m running Windows PMS and the Mame & Atari cores are working (including with roms not included with Plex - Arcade), so I assuming we’re not looking at parsec setup issues or unsupported video cards.
The snes and n64 cores just bin-out with. The game transcoder exited unexpectedly. Error code: 8005 (Game Server) or A critical error occurred.
Error code: 6 (Unknown) and the transcoder log isn’t giving much away in the way or errors.
N64
Feb 07, 2021 13:39:40.713 [0x00003558] DEBUG - Parsec: hostname = GLENN-DESKTOP3
Feb 07, 2021 13:39:40.713 [0x00003558] DEBUG - Parsec: ctrl_support = 0
Feb 07, 2021 13:39:40.717 [0x00003558] DEBUG - Unhandled env #34
Feb 07, 2021 13:39:40.717 [0x00003558] DEBUG - Unhandled env #8388611
Feb 07, 2021 13:39:40.717 [0x00003558] DEBUG - Unhandled env #52
Feb 07, 2021 13:39:40.718 [0x00003558] DEBUG - Unhandled env #16
Feb 07, 2021 13:39:40.718 [0x00003558] DEBUG - Unhandled env #35
Feb 07, 2021 13:39:40.718 [0x00003558] DEBUG - Unhandled env #9
Snes
Feb 07, 2021 13:43:35.534 [0x00004848] DEBUG - Parsec: hostname = GLENN-DESKTOP3
Feb 07, 2021 13:43:35.534 [0x00004848] DEBUG - Parsec: ctrl_support = 0
Feb 07, 2021 13:43:35.540 [0x00004848] DEBUG - Unhandled env #34
Feb 07, 2021 13:43:35.541 [0x00004848] DEBUG - Unhandled env #35
Feb 07, 2021 13:43:35.725 [0x00004848] DEBUG - Unhandled env #2
Feb 07, 2021 13:43:35.725 [0x00004848] INFO - FPS reported as 60.098812.
Feb 07, 2021 13:43:35.996 [0x00004848] DEBUG - GL Vendor graphic card: NVIDIA Corporation
Feb 07, 2021 13:43:35.996 [0x00004848] DEBUG - GL Version: 3.1.0 NVIDIA 461.40
Feb 07, 2021 13:43:35.996 [0x00004848] DEBUG - GL Renderer: GeForce GTX 1050 Ti/PCIe/SSE2
Feb 07, 2021 13:43:35.996 [0x00004848] DEBUG - GL Shading language version: 1.40 NVIDIA via Cg compiler
Feb 07, 2021 13:43:36.001 [0x00004848] DEBUG - Setting game geometry to 256x224.
Feb 07, 2021 13:43:36.002 [0x00004848] DEBUG - Renderer: Raw aspect ratio is 1.143, desired aspect ratio is 0.000, resolution computed is 256 x -2147483648
Feb 07, 2021 13:43:36.002 [0x00004848] INFO - Parsec: Encoding with FPS of 60.
Feb 07, 2021 13:43:36.003 [0x00004848] DEBUG - FPS = 60.098812, microseconds per frame: 16639.
Feb 07, 2021 13:43:36.006 [0x00004848] INFO - OpenGL: Refreshing vertex data.
Feb 07, 2021 13:43:36.006 [0x00004848] DEBUG - OpenGL: Using scale factor 1.0 x 1.0.
The Gensis/Megadrive core is even odder. No errors and reading the transcoder log look like it’s working, but I just get a blank screen on the client
Feb 07, 2021 13:48:59.250 [0x00003b38] DEBUG - Parsec: hostname = GLENN-DESKTOP3
Feb 07, 2021 13:48:59.251 [0x00003b38] DEBUG - Parsec: ctrl_support = 0
Feb 07, 2021 13:48:59.252 [0x00003b38] DEBUG - Unhandled env #52
Feb 07, 2021 13:48:59.252 [0x00003b38] DEBUG - Unhandled env #16
Feb 07, 2021 13:48:59.252 [0x00003b38] DEBUG - Unhandled env #35
Feb 07, 2021 13:48:59.252 [0x00003b38] DEBUG - Unhandled env #65581
Feb 07, 2021 13:48:59.252 [0x00003b38] DEBUG - Unhandled env #8
Feb 07, 2021 13:48:59.252 [0x00003b38] DEBUG - Unhandled env #65587
Feb 07, 2021 13:48:59.252 [0x00003b38] DEBUG - Unhandled env #8
Feb 07, 2021 13:48:59.252 [0x00003b38] DEBUG - Unhandled env #44
Feb 07, 2021 13:48:59.334 [0x00003b38] DEBUG - Setting pixel format to RGB565.
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Frontend supports RGB565 - will use that instead of XRGB1555.
Feb 07, 2021 13:48:59.334 [0x00003b38] DEBUG - Unhandled env #9
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - [genplus]: Defaulting system directory to R:\megadrive.
Feb 07, 2021 13:48:59.334 [0x00003b38] DEBUG - Asked for save directory.
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Game Genie ROM should be located at: R:\megadrive\ggenie.bin
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Action Replay (Pro) ROM should be located at: R:\megadrive\areplay.bin
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Sonic & Knuckles (2 MB) ROM should be located at: R:\megadrive\sk.bin
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Sonic & Knuckles UPMEM (256 KB) ROM should be located at: R:\megadrive\sk2chip.bin
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Mega Drive TMSS BOOTROM should be located at: R:\megadrive\bios_MD.bin
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Game Gear TMSS BOOTROM should be located at: R:\megadrive\bios.gg
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Master System (PAL) BOOTROM should be located at: R:\megadrive\bios_E.sms
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Master System (NTSC-U) BOOTROM should be located at: R:\megadrive\bios_U.sms
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Master System (NTSC-J) BOOTROM should be located at: R:\megadrive\bios_J.sms
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Mega CD (PAL) BIOS should be located at: R:\megadrive\bios_CD_E.bin
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Sega CD (NTSC-U) BIOS should be located at: R:\megadrive\bios_CD_U.bin
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Mega CD (NTSC-J) BIOS should be located at: R:\megadrive\bios_CD_J.bin
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Mega CD (PAL) BRAM is located at: C:\Users\glenn\AppData\Local\Plex Media Server\Game Saves\7\35138ec686ef9ec5103547c8c0fea17ea23da34\1\scd_E.brm
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Sega CD (NTSC-U) BRAM is located at: C:\Users\glenn\AppData\Local\Plex Media Server\Game Saves\7\35138ec686ef9ec5103547c8c0fea17ea23da34\1\scd_U.brm
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Mega CD (NTSC-J) BRAM is located at: C:\Users\glenn\AppData\Local\Plex Media Server\Game Saves\7\35138ec686ef9ec5103547c8c0fea17ea23da34\1\scd_J.brm
Feb 07, 2021 13:48:59.334 [0x00003b38] INFO - Sega/Mega CD RAM CART is located at: C:\Users\glenn\AppData\Local\Plex Media Server\Game Saves\7\35138ec686ef9ec5103547c8c0fea17ea23da34\1\cart.brm
Feb 07, 2021 13:48:59.573 [0x00003b38] INFO - INFORMATION - Loading 783736 bytes …
Feb 07, 2021 13:48:59.614 [0x00003b38] DEBUG - Unhandled env #62
Feb 07, 2021 13:48:59.614 [0x00003b38] INFO - FPS reported as 59.922743.
Feb 07, 2021 13:48:59.784 [0x00003b38] DEBUG - GL Vendor graphic card: NVIDIA Corporation
Feb 07, 2021 13:48:59.785 [0x00003b38] DEBUG - GL Version: 3.1.0 NVIDIA 461.40
Feb 07, 2021 13:48:59.785 [0x00003b38] DEBUG - GL Renderer: GeForce GTX 1050 Ti/PCIe/SSE2
Feb 07, 2021 13:48:59.785 [0x00003b38] DEBUG - GL Shading language version: 1.40 NVIDIA via Cg compiler
Feb 07, 2021 13:48:59.788 [0x00003b38] DEBUG - Setting game geometry to 256x192.
Feb 07, 2021 13:48:59.791 [0x00003b38] DEBUG - Renderer: Raw aspect ratio is 1.333, desired aspect ratio is 1.524, resolution computed is 292 x 192
Feb 07, 2021 13:48:59.791 [0x00003b38] INFO - Parsec: Encoding with FPS of 59.
Feb 07, 2021 13:48:59.791 [0x00003b38] DEBUG - FPS = 59.922745, microseconds per frame: 16688.
Feb 07, 2021 13:48:59.791 [0x00003b38] DEBUG - Unhandled env #65583
Feb 07, 2021 13:48:59.791 [0x00003b38] DEBUG - Unhandled env #63
Feb 07, 2021 13:48:59.797 [0x00003b38] INFO - OpenGL: Refreshing vertex data.
Feb 07, 2021 13:48:59.797 [0x00003b38] DEBUG - OpenGL: Using scale factor 1.0 x 1.0.
Feb 07, 2021 13:48:59.946 [0x00003b38] DEBUG - Unhandled env #65583
Feb 07, 2021 13:48:59.948 [0x00003b38] DEBUG - Unhandled env #65583
Feb 07, 2021 13:48:59.952 [0x00003b38] DEBUG - Unhandled env #65583
Last error repeated lots, but occasionally parsec logs what looks like it working
Feb 07, 2021 13:49:02.098 [0x00005fe4] DEBUG - Parsec: net = SCTP|::ffff:192.168.95.33|63716
Feb 07, 2021 13:49:02.213 [0x00003814] DEBUG - Parsec: encoder = nvidia
Feb 07, 2021 13:49:02.213 [0x00003814] DEBUG - Parsec: codec = h264
Feb 07, 2021 13:49:02.213 [0x00003814] DEBUG - Parsec: encode_x = 292
Feb 07, 2021 13:49:02.213 [0x00003814] DEBUG - Parsec: encode_y = 192
Feb 07, 2021 13:49:03.900 [0x00003814] DEBUG - Parsec: [0] FPS:57.6/5, L:1.7/73.8, B:0.1/10.0, N:0/0/0
Feb 07, 2021 13:49:05.585 [0x00003814] DEBUG - Parsec: [0] FPS:59.3/1, L:1.2/2.9, B:0.1/10.0, N:0/0/0
Feb 07, 2021 13:49:31.068 [0x00003814] DEBUG - Parsec: [0] FPS:59.9/0, L:0.8/1.6, B:0.1/10.0, N:0/0/0
(etc etc etc)
I get the same results (bar the expected difference in libretro output) for alternative cores and I’ve tested from both the chrome and iOS clients (in case it was just a webRTC thing)
Any ideas?