Server Version#: Last version
Player Version#: Last version
Hi Team,
First at all, it’s a pleasure to hve this new functionnality in Plex ! This add to Plex much more value !!
BUT, How did you manage the installation of this new functionnality, I’m working on it since 2 days to understand how it’s work.
I’ve read everything on documentation/forum/external tools but nothing help me so, sorry, I will ask you some help (I didn’t launch 1 game yet
)
Here the list :
- I’ve add my own collection first without Atari games’s Plex.
- retrocores.xml was empty, I’ve created it (I know some lines is not supported by Plex yet, I will comment them), Xml file below. Annexe A
- I’v download all DLL in the “\Plex Media Server\Game Cores” (unzipped of course)
- I’ve download CoreManager.exe “https://coremanager.app/”, last version, don’t understand this tool, I’ve a white windows with nothing that I can do.
- Parsec, hum… Not sure, I’ve created aount, link it to Plex, and ?? I’ve also download the app, (no Idea), not sure that was useful.
- Logs, OF COURSE, I’ve chez my 10Mb logs ZIP but… Everything looks ok ! Annexe B example of log “Plex Game Transcoder.log”
- All my games was ZIP or 7Z, I’ve unzip everygame, same story.
- I’ve check on Phone Samsung note 10+, Chrome on web Windows, EDGE. Same
Other points in case of this help :
A. I’ve PMS on Windows Server 2019 I5 2690 (16 CPU, 144Go RAM without graphic card)
B. I’ve Plex pass and pay for Plex Arcade
C. My game display on Plex on the diff system.
Annexe A
<?xml version='1.0' encoding='utf-8'?>
<Mappings>
<Mapping platform="Arcade" core="mame_libretro" />
<Mapping platform="Atari 2600" core="stella_libretro" />
<Mapping platform="Atari 5200" core="atari800_libretro" />
<Mapping platform="Atari 7800" core="ProSystem_libretro" />
<Mapping platform="Lynx" core="handy_libretro" />
<Mapping platform="Game Boy Advance" core="mgba_libretro" />
<Mapping platform="Nintendo Entertainment System" core="fceumm_libretro" />
<Mapping platform="Super Nintendo Entertainment System" core="snes9x_libretro" />
<Mapping platform="Nintendo 64" core="mupen64plus_next_libretro" />
<Mapping platform="Sega Game Gear" core="gearsystem_libretro" />
<Mapping platform="Sega Genesis" core="genesis_plus_gx_libretro" />
<Mapping platform="Sega 32X" core="picodrive_libretro" />
<Mapping platform="Sega Master System" core="picodrive_libretro" />
<Mapping platform="Amstrad" core="crocods_libretro" />
<Mapping platform="Dos" core="dosbox_core_libretro" />
</Mappings>
Annexe B
Jan 30, 2021 15:54:29.183 [0x00003940] DEBUG - Parsec: hostname = AIRDOUGG
Jan 30, 2021 15:54:29.183 [0x00003940] DEBUG - Parsec: ctrl_support = 0
Jan 30, 2021 15:54:29.185 [0x00003940] DEBUG - Unhandled env #34
Jan 30, 2021 15:54:29.185 [0x00003940] DEBUG - Unhandled env #52
Jan 30, 2021 15:54:29.186 [0x00003940] DEBUG - Unhandled env #16
Jan 30, 2021 15:54:29.186 [0x00003940] DEBUG - Unhandled env #35
Jan 30, 2021 15:54:29.186 [0x00003940] DEBUG - Unhandled env #9
Jan 30, 2021 15:54:29.186 [0x00003940] DEBUG - Asked for save directory.
Jan 30, 2021 15:54:29.186 [0x00003940] DEBUG - Unhandled env #65578
Jan 30, 2021 15:54:29.190 [0x00003940] DEBUG - Unhandled env #8
Jan 30, 2021 15:54:29.190 [0x00003940] DEBUG - Unhandled env #65587
Jan 30, 2021 15:54:29.262 [0x00003940] INFO - "MR NUTZ" [checksum ok] LoROM, 8Mbits, ROM, PAL, SRAM:0Kbits, ID:, CRC32:BF4FCDF1
Jan 30, 2021 15:54:29.262 [0x00003940] DEBUG - Setting pixel format to RGB565.
Jan 30, 2021 15:54:29.263 [0x00003940] INFO - FPS reported as 50.006979.
THANKSSSSSS