Version 1.12 has been released (see first post for links if you need them)
HDR (on Windows)
The big news: This new version adds support for gpu-context=d3d11.
You will need to add this to your mpv.conf for now (will change in an upcoming version). Currently the app defaults to angle but we are looking at changing that depending on your experiences. You can confirm which you are using by bringing up the debug overlay and looking at the hardware decoding. If you see mention of egl then it is using ANGLE.
Do note that we have noticed than ANGLE performs better with the certain scalers and D3D11 performs better with others. We conducted some tests on an Intel integrated GPU scaling 720p->1080p and saw that ANGLE performs better on spline16, spline36, spline64, bicubic, bcspline, sinc, and lanczos where as D3D11 performs better on ewa_lanczos, haasnsoft, ewa_ginseng, and jinc. Given that ANGLE is only performing better on the lighter scalers, it is likely only those on really low-end or old hardware would want to stick to ANGLE for performance reasons. For that reason we may combine the selection of ANGLE/D3D11 with the quality settings.
We are looking at adding in luajit so you can use automatic profile selection such as in the links @supergregg provided earlier (Plex HTPC feedback - #996 by supergregg)