Now that 1.14.0 has been released, those of you who added the gpu-context=d3d11 to your mpv.conf file can remove it. We have made D3D11 the default gpu-context on Windows. For those of you who need to go ANGLE for performance reasons, you can now do this in the GUI in the Quality settings. You’ll see there are is a new entry for each of the Low and Normal quality that have (ANGLE Renderer) at the end. This is the same setting except that it’ll use ANGLE instead of D3D11. We only did this on the lowest two settings because in our testing only the scalers used in those quality settings performed better on ANGLE than D3D11 (for the other quality settings, D3D11 performed better than ANGLE).
Glad to see because if it didn’t I wouldn’t know what to try.