Request for Plex Development Team to Add Native Support for Windows on ARM

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Hello Plex Development Team,

I hope this message finds you well. I am writing to kindly request that you consider adding native support for Windows on ARM to the Plex application.

With the growing popularity of ARM-based devices, such as Microsoft Surface Pro X and other Windows on ARM laptops and tablets, it has become crucial for applications to support this architecture. Currently, Plex on Windows on ARM devices runs under emulation, which can lead to performance issues and suboptimal user experience.

By adding native support for Windows on ARM, Plex would not only take advantage of the performance benefits offered by the ARM architecture but also ensure a seamless and efficient media streaming experience for users on these devices.

Windows on ARM devices offer portability, longer battery life, and familiarity to many users. As a loyal Plex user myself, I believe that expanding compatibility to this platform would greatly enhance the versatility and usability of Plex.

I understand that developing for a new architecture may require additional effort and resources. However, I am confident that the Plex Development Team can rise up to the challenge and deliver a fantastic experience for Windows on ARM users.

Please consider this request seriously, as it would offer a significant benefit to a growing community of Windows on ARM users who rely on Plex for their media streaming needs.

Thank you for your time and consideration. I look forward to hearing positive news regarding the addition of native support for Windows on ARM in the future.

Best regards,

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Windows on ARM (WoA) has gained significant popularity with the introduction of arm64 emulation compatibility (ARM64 EC), allowing for seamless migration of x86 applications to the Win on ARM platform. This breakthrough technology enables users to enjoy the benefits of ARM architecture, including better power efficiency and improved performance, while still having access to their favorite x86 applications.

With the expanding adoption of Windows on ARM devices, it is becoming increasingly important for popular software like Plex to offer native support for this platform. By doing so, Plex can ensure a seamless experience for users without the need for emulation or virtualization, optimizing performance and resource utilization.

The benefits of bringing Plex to Windows on ARM are numerous. Users can enjoy the flexibility and portability of ARM-based devices, such as Microsoft Surface Pro X, Lenovo Yoga C630, and others, without compromising on the quality of their media streaming experience. Native compatibility would result in improved battery life, smoother playback, and better overall performance.

Windows on ARM has been on our radar for quite some time. Since these apps rely on the Qt framework, we would need a version of Qt that also works on Windows ARM. This is the case with Qt version 6 but Qt 6 has some fatal problems with broken transparency and buggy rendering in the QtWebEngine on Windows. This is why the Windows version of our apps are stuck on Qt 5.

Yes, Plex for Windows and Plex HTPC can currently be run on ARM devices such as the Surface X. The UI is a bit sluggish but still usable (though even more sluggish when operating on battery).
The playback has most of its load on Direct3D so very little emulated code is used in this process. So the playback is smooth even when running on battery.

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