The server I created on Windows works normally, but when the hard drive occupies 100%, the local source data used has not been transcodied, and it cannot be buffered in the Windows client. The buffer is very slow, the buffer is too laggy, very slow. I use a Windows local player (a certain local player) to play smoothly without buffering. I don’t know where the problem lies. So it can be concluded that the local hard disk should be OK, otherwise the local player will also get stuck, but he does not have a card. He wants to ask what is wrong with the server setting, or that the memory or hard disk priority of plex is lower than that of the local player. I am using BT to download software, resulting in 100% of the hard disk. Then plex will get stuck whether playing on the mobile phone or on the Windows Plex Media Server.log (109.9 KB)
side. What should I do
Of course, my BT download software did not cause a bandwidth limit during uploading or downloading. This issue occurs during file verification, giving me the feeling that the priority of Plex’s player in accessing the hard drive is lower than that of BT software and lower than that of local players. Because the local player will not buffer when the hard drive is 100% occupied, but through the plex server, I downloaded the Windows plex local client, which will buffer when playing or accessing the Android client’s internal network. Crazy buffering