Still working on Plex Arcade?

I made a thread back when Plex Arcade was released and pointed most of the issues it had.
Some of them has been adressed and turns out it’s way more stable now than it was on release. (I even got MSU-1 SNES games to run, it wasn’t possible on day-1 without crash)

But then, I feel everything stopped dead, no more update from Plex arcade just when they’re hitting the right way.
I know there’s Retroarcher as other way but setup is complicated.
Support is needed to make most of Retroarch’ cores compatible, this also imply high end cores like PCSX2 / Citra and Dolphin (I mean, some users might have a beefy server capable of handling them)

Also, why is Plex arcade only available on 1 account ? I need to subscribe on my other account (which isn’t possible with managed users) which is on my Plex home.

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Plex Arcade is still experimental and a Plex Lab project, so development is not going to be very fast. It is still being worked on and the current goal is stability.

Oh I see, is there also a way to modify the bitrate Parsec is set at ? Because on Android the compression seems to be extreme

There is no compression. But keep in mind some of these games were meant for very low resolution screens, so scaling them up to meet modern screens is not going to be perfect.

Forgive me if im wrong though but doesnt retroarcher run outside plex completely and only uses plex as a library to display games for selection? All the actual gameplay is done outside plex using retroarch apps

No. That is not how Plex Arcade works. The games are actually played on your server and the stream is sent back to the client.

I know, that was exactly my point. The OP was referring to there being RetroArcher as an alternative solution but that’s not what Plex Arcade does. Plex is built in, RetroArcher runs outside Plex and requires external apps.

Ah sorry. You are correct. The RetroArcher project (not sure what to call it) basically uses Plex Media Server’s streaming organization ability to share the game files to RetroArch.

There is compression by default even if it’s not that necessary, though you need to install the Parsec app to configure the max bitrate.

Also for Retroarcher since I have a “low end” PC with integrated graphics setting up Retroarcher is a no and Plex arcade seems to be quite stable, the easier the better, only regrets is the lack of high end emulation support (Gamecube, PS2 or even Citra), widescreen, the non-ability to apply HQX / BRZ filters (but that’s maybe possible by raw tweaking the core’s settings)
And also the fact that SNES games tends not to scale properly but snes games initially runs at a weird resolution if I remember well

(… And a solution to properly quit a game on Android TV rather than force close Plex)

Stability could mean quite a bit… I have a rather large (too large) Retroarch setup and it’s frustrating just trying to get anything running w/ two basic things that seem to be missing:

  1. Core settings
  2. Handling of zip files [there’s one functional SNES core that works, but the aspect ration is botched and no way to override.]

I feel like those of us who have made it function have a clue about Retroarch cores and the like, so how about just exposing some of that in a way we can at least use it successfully. As it stands, there’s so much I have to do to my library to get it to function w/ the Plex implementation that it’s a non-starter.

Could you provide any specifics of what is being worked on, because its difficult knowing whether I should pick it back up and test or not.

One other question - it seems that you’ve built a parsec client that works on iOS devices and AppleTV… any thoughts on releasing that as a standalone Plex labs creation? I feel like THAT, in and of itself, would make lots of people happy. (I have no clue if one exists on Android already, but I know it’s not on iOS :slight_smile: )

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