Issues GB and GBC

Home pc
windows 10 pro
amd ryzen 7
radeon rx5700
32gb mem

Having issues getting gb and gbc running just comes up with Error code: -15002 (Unknown)
tried different cores even getting cores from retroarch and still no joy

Feb 17, 2021 21:18:14.341 [0x00001558] DEBUG - Starting up with core: C:\Users\guest\AppData\Local\Plex Media Server\Game Cores\sameboy_libretro.dll and game: E:\Roms\Nintendo Game Boy\Amazing Penguin (USA, Europe).gb platform: Game Boy.
Feb 17, 2021 21:18:14.346 [0x00001558] DEBUG - Parsec: hostname = DESKTOP-EOO39C8
Feb 17, 2021 21:18:14.346 [0x00001558] DEBUG - Parsec: ctrl_support = 0
Feb 17, 2021 21:18:14.347 [0x00001558] DEBUG - Unhandled env #34
Feb 17, 2021 21:18:14.347 [0x00001558] DEBUG - Asked for save directory.
Feb 17, 2021 21:18:14.347 [0x00001558] DEBUG - Unhandled env #65587
Feb 17, 2021 21:18:14.699 [0x00001558] DEBUG - Unhandled env #16
Feb 17, 2021 21:18:14.700 [0x00001558] DEBUG - Setting pixel format to BGRA8888.
Feb 17, 2021 21:18:14.700 [0x00001558] INFO - Initializing as model: dmg
Feb 17, 2021 21:18:14.700 [0x00001558] INFO - Loading boot image: C:\Users\guest\AppData\Local\Plex Media Server\Game Saves\4\a97e340941fff16f5eb430b31943c21c95559c7\1\dmg_boot.bin
Feb 17, 2021 21:18:14.702 [0x00001558] DEBUG - Unhandled env #35
Feb 17, 2021 21:18:14.702 [0x00001558] DEBUG - Unhandled env #65578
Feb 17, 2021 21:18:14.702 [0x00001558] DEBUG - Unhandled env #23
Feb 17, 2021 21:18:14.702 [0x00001558] INFO - Rumble environment not supported
Feb 17, 2021 21:18:14.702 [0x00001558] DEBUG - Unhandled env #65572
Feb 17, 2021 21:18:14.702 [0x00001558] INFO - FPS reported as 59.727501.
Feb 17, 2021 21:18:14.846 [0x00001558] DEBUG - GL Vendor graphic card: ATI Technologies Inc.
Feb 17, 2021 21:18:14.846 [0x00001558] DEBUG - GL Version: 3.1.14757 Compatibility Profile Context 20.12.1 27.20.14501.28009
Feb 17, 2021 21:18:14.846 [0x00001558] DEBUG - GL Renderer: AMD Radeon RX 5700 XT
Feb 17, 2021 21:18:14.846 [0x00001558] DEBUG - GL Shading language version: 4.60
Feb 17, 2021 21:18:14.847 [0x00001558] DEBUG - Initializing texture and framebuffer to 160 x 144.
Feb 17, 2021 21:18:14.848 [0x00001558] DEBUG - Renderer: Raw aspect ratio is 1.111, desired aspect ratio is 1.111, resolution computed is 160 x 144.
Feb 17, 2021 21:18:14.848 [0x00001558] INFO - OpenGL: Refreshing vertex data with resolution 160 x 144 (frames: 0 x 0).
Feb 17, 2021 21:18:14.848 [0x00001558] DEBUG - OpenGL: Using scale factor 1.0 x 1.0.
Feb 17, 2021 21:18:14.848 [0x00001558] INFO - Parsec: Encoding with FPS of 59.
Feb 17, 2021 21:18:14.848 [0x00001558] INFO - Connecting device 5 into port 0
Feb 17, 2021 21:18:14.848 [0x00001558] INFO - Connecting device 5 into port 1
Feb 17, 2021 21:18:14.848 [0x00001558] INFO - Connecting device 5 into port 2
Feb 17, 2021 21:18:14.848 [0x00001558] INFO - Connecting device 5 into port 3
Feb 17, 2021 21:18:14.848 [0x00001558] INFO - Connecting device 3 into port 4
Feb 17, 2021 21:18:14.848 [0x00001558] DEBUG - FPS = 59.727501, microseconds per frame: 16742.
Feb 17, 2021 21:18:14.851 [0x00001558] INFO - OpenGL: Refreshing vertex data with resolution 160 x 144 (frames: 160 x 144).
Feb 17, 2021 21:18:14.851 [0x00001558] DEBUG - OpenGL: Using scale factor 1.0 x 1.0.
Feb 17, 2021 21:18:16.759 [0x00003a20] DEBUG - Parsec: net = SCTP|::ffff:192.168.0.84|52996
Feb 17, 2021 21:18:16.848 [0x00001298] INFO - Parsec: * encode_init[118] = -15101
Feb 17, 2021 21:18:16.867 [0x00001298] DEBUG - Parsec: encoder = amd
Feb 17, 2021 21:18:16.867 [0x00001298] DEBUG - Parsec: codec = h264
Feb 17, 2021 21:18:16.867 [0x00001298] DEBUG - Parsec: encode_x = 160
Feb 17, 2021 21:18:16.867 [0x00001298] DEBUG - Parsec: encode_y = 144
Feb 17, 2021 21:18:16.867 [0x00001298] INFO - Parsec: * amf_encode/AMFComponent_SubmitInput[289] = 25
Feb 17, 2021 21:18:16.890 [0x00001dbc] INFO - Parsec: * host_msg_thread_cleanup[1825] = -15002
Feb 17, 2021 21:18:16.892 [0x00001558] DEBUG - Custom message: 2
Feb 17, 2021 21:18:19.074 [0x00001558] DEBUG - Got WM_USER message, exiting.
Feb 17, 2021 21:18:19.099 [0x00001558] INFO - Game needs at most 284550 bytes to serialize.
Feb 17, 2021 21:18:19.111 [0x00001558] INFO - Serialization success to C:\Users\guest\AppData\Local\Plex Media Server\Game Saves\4\a97e340941fff16f5eb430b31943c21c95559c7\1\Snapshot.dat.
Feb 17, 2021 21:18:19.111 [0x00001558] DEBUG - Serialization not required for RAM.dat.
Feb 17, 2021 21:18:19.111 [0x00001558] DEBUG - Serialization not required for RTC.dat.
Feb 17, 2021 21:18:19.111 [0x00001558] INFO - Unloading GB: 1
Feb 17, 2021 21:18:19.111 [0x00001558] DEBUG - Exiting.

i know some have it running ok these 2 systems just wont run i know theres also issue with atari 5200 just wondering if anyone has any idea

interesting, -15002 is You're Trying To Connect At An Unsupported Resolution from Parsec.

we’re doing some testing on more cores and will hopefully have recommendations for known good ones before long (lotta cores…)

yes there are i tried gambette and sameboy both give the same response

Atari 5200 doesn’t work for me using the mame_libretro core (black screen) or with the atari800_libretro core (emulator displays a screen stating “atari 800/OS emulation halted”). I can tell you these issues are known and are actively being investigated.

As for GB and GBC, these are my RetroCores.xml entries:

Mapping platform=“Game Boy” core=“mesen-s_libretro”
Mapping platform=“Game Boy Color” core=“gambatte_libretro”

These seem to work great for me. I downloaded the cores using Core Manager by Vanstinator over on GitHub. Great little program to download/switch/try different cores for PLEX.

My host specs:
OS: Windows 10 Pro
CPU: Intel Xeon E5-2690v3 (x2)
GPU: Nvidia GTX 1050ti
RAM: 128GB

All your specs appear to be well within Parsec’s minimum requirements so I doubt is a hardware deficiency on your end.

“You’re Trying To Connect At An Unsupported Resolution”… Is it possible the issue is not with your server/host hardware but rather the device/computer you are using to view/connect-to/stream-to?

im currently using my home pc to run plex and then same pc webbrowser to play the games

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.