No matter what core I use and no matter what the platform, all I can get with Plex Arcade is an error message telling me that the core mapping isn’t there.
I’ve added the cores to the “Game Cores” file and updated the RetroCores.xml file accordingly.
Ah, those are windows dlls and you’re running on OSX.
You could look for the corresponding dylib files (which are the OSX equivalent files) but it’s generally just much easier to use core manager (I think there a stickied post for it) which handles the job of finding the right core, putting it in the right place and updating the xml file.
Apologies, I can see that now. I hadn’t realised just how close the UIs had become over the years (I’ve not run a windows manager on a *nix for a long time now).
You were pretty close… but for the record (incase anyone else stumbles on this post looking for an answer to the same issue)… the location is: C:\users\ericfledderman\Local Settings\Application Data\Plex Media Server\Plug-in Support\
However… now what I’m getting is “Network configuation prevents direct connection to game session”
The log shows the playback errored out, but not the error itself. It’s likely an issue on the client end. From what I could tell you were trying from Plex Web on another local machine. That right?
I’m not familiar with running Windows through Vine so I don’t know if that might be the issue. I’m checking around with others.
OK. We think it has to do with running Windows through Wine. This is not officially supported so YMMV in getting this working.
The error is likely coming from the Web client. It is using a local IP address, but it is unable to connect to the server locally. This points to some networking issue.
When your stream from your server through that same Web client, does your PMS dashboard show that it is a local connection?