Thanks Elan. I think Headhoncho42 has a great question. I too tried to open the ports manually suggested on parsec’s website. If I can get plex Arcade to work by streaming through Chome on any of my 3 mac’s would it still be a networking issue? My Mac’s and Apple TV’s are all wired via ethernet to the network. I would think a networking issue would cause it to not work on any devices. It only doesn’t work on any of my Apple TV’s and iOS devices. Must have something to do with iOS and TVOS not working the same as MacOS when it comes to parsec and Plex Arcade. Any other suggestions?
Adding my support to this question. Same issue with the -12007 error. Working on all macs through chrome and plex web but not on iOS devices or Apple TV.
chrome uses a different streaming technology (WebRTC) than tvOS / iOS (native Parsec). so there are different requirements and i don’t have a perfect understanding of what exactly they are (or what contributes to it not working). we’re working with Parsec to try to get more details…
Sounds good. That makes more sense. No problem. I understand it can take some time to get these things figured out. Thanks!
Let me know if there is anything I can do to help. Would be happy to pull down some logs if it would be helpful to your team or parsec to identify any issues.
Hi jbpete87,
I am unable to stream my games through the Chrome browser. When I attempt to do so, I get error -6200. This error does not appear on Parsec’s support site. I get this error despite having opened ports 8000,8001,8002 for my Plex server. Did you have to open any special ports to get your games working through the browser?
Thank you.
The only other thing with my setup is I do have my Mac mini server set as a static IP and I do forward port 32400 from my router to allow remote access. My router is a UniFi Dream Machine. I did open the ports you already mentioned as well.
You know what type of server I’m running and yet no mention that this only works on Mac and windows servers. This is just bad form.
I’ll be unsubbing from arcade.
sorry for the confusion, we show this limitation on the landing page:
and on the subscription page itself:
is there somewhere else where we should mention it?
My bad for not seeing the first one but take it out of the “feature” list. I completely glanced over it. Instead it should come up saying “hey we’ve noticed you only have a *nix server, are you sure about this?”.
Will there be support for other plattforms in the future? Thanks
when defining the core, is the “.dll” portion required? What is proper?
depends on whether Parsec supports them.
it can be left out or put in, shouldn’t matter.
Not sure if this has been brought up anywhere else, but is there going to be (better) support for light gun or flight-simulator type games? Examples of the latter being the vector-graphic Star Wars arcade game from 1983 or the Star Trek arcade game from 1982. The arrow keys don’t move anything in those games. I know in MAME the mouse is used in place of the stick to move. While the games will load in Plex, they can’t be played properly without use of the gunsight/target/pilot stick equivalent. Again, in MAME the mouse is normally the default replacement for that.
New version is out with lots of fixes. Available through the beta channel for now.
Will be coming to public soon. Plex Media Server - #400 by StSimm1
Light guns, probably not. The way they worked you’d need a crt monitor. Not sure how many people still have and use these.
Flight simulator, there is better controller support in the new release so give it a try and let us know.
I’m curious about clients, unfortunately right now my main Plex usage is on Playstation and Roku TV (TCL 2019 6-series). I don’t know if that TV even has an API for controller support, and I can’t imagine Sony allowing streaming games that’s entirely out of their control even with a cut of the subscription fee. The currently supported TV clients are pretty low on my want list, so I’m down to the phone support and hoping something like the Nvidia Shield gets supported.
And of course if I get an Nvidia Shield I’d be setting up native Retroarch on it, and cursing the fact that I’ll have to do it all over again for every system I want to play emulators on and the difficulty of moving save games and libraries around. I like the idea of Plex Arcade, but everything around retro system emulation occupies an awkward middle ground since doing it right would require one of the involved platform holders caring about it.
The Shield is already supported.
Oh, of course, Android TV, lol. I was thinking the Shield was considered a separate platform for some reason.
The Sinden light gun will work with LCD TVs, but I think it requires drivers so it’d be tough to get working on most platforms. That and the extra lag from streaming the video would probably make it not a great experience. It might be worth enabling at least touchscreen input on phones as a mouse/lightgun anyway, since there’s probably a few games where that would make sense like Mario Paint.
By the way, is run ahead enabled on the libretro cores that can handle it? I don’t know if that’s technically a retroarch feature or a libretro feature, so I don’t know if there’s licensing challenges there.
i don’t believe so, unless it’s enabled by default. not actually sure what host-side requirements are to support it ![]()
It appears as though Parsec does support Ubuntu.
https://support.parsec.app/hc/en-us/articles/115002699032-Linux-Ubuntu-16-04-and-17-10
Does that mean we’ll soon see support for Plex Arcade on Ubuntu?

